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Starter Pokemon Type Concepts

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Description

I've made this to help me decide what type combinations I should use for the starter Pokémon if I plan to make another fakedex (once I've finished my current one. I've done it in a style consistent with my Fakedex: [link]

Explanation:

Starter Pokémon have a kind of scissors/paper/stone configuration - grass beats water, water beats fire, fire beats grass. And each is weak to the type that defeats it. Their are other sets of types that have this configuration but the only one not involving one of those three types is fighting/rock/flying: fighting beats rock, rock beats flying, flying beats fighting. And each is weak to the type that defeats it.

So if they were to make starters with secondary types that evened the battlefield those would be the secondary types to use. So I've created battle charts to test which set of duel typed Pokémon would be best.

The problem is that the two sets of types interact to create more strengths and weaknesses:
:bulletgreen: Grass is weak against flying and strong against rock
:bulletorange: Fire is weak against rock
:bulletblue: Water is strong against rock
:bulletpurple: Flying is strong against grass
:bulletyellow: Rock is strong against fire
:bulletred: Fighting is the only type neutral to grass/fire/water

This complicates things as the duel types in any set have uneven strengths and weaknesses and in all sets except Set A there are 4x and 1/2x effectivenesses. This gives one of the three type combinations in each set an Advantage over the other two types which means they're not as evenly matched as single-typed starters.

So to conclude it's impossible to even things out when duel types are involved. Yeah, no happy ending :shrug:

Out of the sets created I'd be tempted to go with Set A :B

Pokémon (c) Nintendo
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Comments8
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DLionHeart's avatar
Set B seems good to me. Each of the primary types go in the normal direction, while all of the second types go in the opposite direction. That way there's more to the battle than type advantage